Shell scripts, command line programs, and even the little You still see these today, though thankfully we don’t have to write them on These wereīatch mode programs - once the work was done, the program stopped.Īda Lovelace and Rear Admiral Grace Hopper had honorary beards. Load of code in, pushed a button, waited, and got results out. Olden days of computer programming when everyone had beards, programs worked like your dishwasher.
To see how they’re useful, let’s take a quick trip down memory lane.
Game has one, no two are exactly alike, and relatively few programs outside of Game loopsĪre the quintessential example of a “game programming pattern”. If there is one pattern this book couldn’t live without, this is it. Game Loop Game Programming Patterns Sequencing Patterns Intentĭecouple the progression of game time from user input and processor speed. ← Previous Chapter ≡ About The Book § Contents Next Chapter →